Stable release: Asset Browser, Construct Game Services authentication, back face culling & more.
this is great news, it would be great to see a video or a demo project, is it implemented through js or a third-party plugin, is it possible to turn physics on and off for the same object? And how much does it cost?
Of curse I will release a playable demo and a YouTube video on how to use it. It is a third-party behavior that uses the Construct 3 built-in collision system JS API.
What do you mean by "is it possible to turn physics on and off for the same object"?
About the cost, I was thinking about 20-25€, offering a 15-days refound policy.
I mean, that we have 20 objects on the scene and they are all just cloned. Can I turn off the collision physics between 3 objects with IDs like 1-2-3? Why turn them on after a certain time?
You can't disable the built-in "On collision with another object" event, but with my behavior you can know the UID of the instances that are colliding, so technically you can use that to ignore collisions between specific instances. I think that you probably need like a list of UID of which the collisions must be ignored. It is no big deal, I can add this functionality, maybe it can be useful for some use cases. You will be able to add N UIDs to the "black list" with a string like: "1,2,3" and be able to remove them with the same method, like "2,3". Could this work?