Water like effect that reflects on the y axis, WebGL and webGPU.
is there documentation for this somewhere? I downloaded but do not know how to use.
you can apply this effect to a sprite, this sprite is than used as a mask on which the reflections appear. That mask sprite needs to be above the things it should reflect in z-order.
Thank you! I did eventually figure it out, but just saw your reply and hope it helps others who have the same question. Pretty cool little effect i'm using it in one of my levels.