NormalMap32 allows you to create and control up to 32 colored point lights that interact with a 2D normal map texture. The result is a simulated 3D lighting eff...
Hey Everade! Thanks for this great Addon!
I had no problem handling positions when it comes to scrolling, but I haven't found a way to calculate them considering LayoutScale yet.. ToT
Since Zoom is a must, would you happen to know some magic formulas to calculate light intensity and position properly when LayoutScale is not equal to 1?
So far, I have tried a simple direct relation with cross multiplication, but LayoutScale doesn't seem to affect Effects linearly.
I wish you the best, and hope I can get some help from ya :)
Hey Hug0h,
try to divide the light falloff values by "Layoutscale" when zooming.
It's not a proper solution, but it should mitigate the issue.