Construct 3 r370

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  • What a great surprise ! Very hyped about the potential of Flowcharts.

    However I think it would be a shame to miss the opportunity to include logic within Flowchart Nodes with ease, as it's probably 70% of what would be amazing with such a feature. To create Behavior Trees, State Machines and Dialogues and enhancing the "instant" visual scripting capabilities of C3.

    I detailed this suggestion and made a mockup here: construct.net/en/forum/construct-3/general-discussion-7/new-flowcharts-feature-r370-179833/page-2

    We should be able to associate ACEs On Enter Node / On Exit Node / On Tick Node for each node. So for example we can play a sound, change a global variable, move the camera or do whatever we want for each nodes without creating huge error-proned string/token based else if statement. Also adding Conditions to Node directly would be amazing.