NormalMapExtended (Construct 3 Effects)

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    NormalMapExtended

    Normal Map to make 2D sprite combined with its Normal Map to appear 3D lit, 3 colored light sources, includes hard spotlight parameters.

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  • The moment I turn on unbounded scrolling, this stops being able to put the light in the right place. This a bug, or just a limitation?

    • You likely need to change the formulas that calculate the parameters based on the fact that the screen corner locations change with unbounded scrolling.