SkendPow (Construct 3 Effects)

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    SkendPow

    Skew/bend image (vertically) by given pixels with variable exponential along vertical. Great new angle capabilities and fixes added by skymen.

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  • Thank you for the explanation. My test was not about pure white as far as I remember, and only some sprites had the effect glitching, not all, even though the color was applied to all of them. (had a lot of individual grass with the effect + the daytime was turning into night time)

    • Pure white is the case when no color effect is applied, so that might be happening? I also imagine it would depend on at what skend value is being applied, how much it may glitch.

      • I understand pure white is the rgb 255 255 255, default for sprites. My grass starts from that, and moves to a much darker color. While doing so, after it started (not pure white anymore), it glitches continously.

        • Hmm, if you have a demo project that behaves like that, I'll take a look. When I tried it with the sample project modified, I did not see the issue.

          • I've been testing for 10 minutes now, in the demo project and also my current project and I cannot reproduce it without going to pure white.

            In my current project my debugging slider for color was broken which lead me to think the color was not pure white, when it was (using rgb 100 with rgbex255 values.....)

            Sorry for the confusion, it was my mistake entirely. Thank you for your time and for the plugin! <3

            • No worries, it's also good to reveal that this is a real limitation of the effect (transition from no color change to color change.)