RTS round-up: improving Construct through game development

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  • I think you're the one missing the point here. He is running a business and a business has to grow while it is trying to survive among the competition. The majority that you're talking about, including me, are often hobbyists who barely breakeven by publishing a game. But when professional studios seriously consider Construct, it will get more resources, more marketshare and more pro features. Game studios will likely use Events for the prototyping stage. What comes next is a proper coding language and a deeper access to the engine itself.

    Scirra is pushing for recognition of Construct 3 as a battletested game engine and a key player in the industry. I personally haven't found a flaw in the event system itself. Its decade-old architecture, yes. But the system itself works as it was marketed. So it would be helpful if you could elaborate further on the kind of problems that you experienced when the event system was the main cause of the problem.

    • So you are a hobbyist like the majority of C3 users... that's literally what I'm saying, most C3 users are hobbyists, or small single person indie devs who use Event Sheets, not JS, to make their games.

      So that is what Scirra should try to improve.

      I do agree that there should be better tools for pros. But I also think that I should be allowed to ask for at least the same treatment and care for event sheets without you coming along and declaring on behalf of Ashley that that isn't feasible for some reason, and then getting agitated when I point out that you clearly missed the point I was making with my comment.

      Your solution, to your made up infeasibility of my proposal, is to let the community port the game.

      Which isn't the point. It's not about the finished game, it is about Ashley using his own product the way most of his users do, so he can improve Construct with that knowledge/experience.

      And congrats that you never ever had any issues with C3 I guess.