RTS devlog #6: 1000 units bandwidth

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  • I also think that this scenario you are using to test is not very representative of actual gameplay if this will be a classical RTS.

    With 1000 vs 1000 units I would guess that the pathfinding and especially collision avoidance between tanks, when they are actually controlled by a player, will be the much bigger performance challenge and will also cause a lot more delta updates which probably drastically reduces your current bandwidth savings.