RTS devlog #6: 1000 units bandwidth

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    • Ashley's avatar
    • Ashley
    • Construct Team Founder
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    If you send positions with deltas, then do you send deltas when the position changes? If so it's near enough reinventing full updates, which use too much bandwidth for this project. If not then there's probably still going to be drift away from the true position, so you'd need something like full updates to occasionally correct it.

    The bandwidth requirements for this project are pretty serious too - sending any data that is not strictly necessary could push the bandwidth over the 100 KiB/s goal.