How JavaScript beats GameMaker Language (GML)

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    • Ashley
    • Construct Team Founder
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    I'm not sure why you seem think this is some kind of gotcha - I know console support is missing in Construct and that our choice to focus on HTML5 is a reason that it's difficult to support consoles. My point is just there are actually plenty of people out there who are focused on other platforms like mobile, and aren't planning on publishing to console. For example how many Android game designers do you think are thinking of porting their work to Xbox One? I doubt it's many, as it's such a different form factor and market. Console support may be very important to some, but it isn't everything to everyone. And it's not like the fact it's missing negates all the benefits of JavaScript pointed out in this post for people who publish to those platforms.

    • totally agree with you. But would be awesome to have a C++ interpreter or converting software for C3 games, that ports automatically the javascript that gets exported as package to c++ or c# so that we are all able to build a executable for consoles through a third party or something. just saying. there are ways of approaching this. i know there are third parties companies that turn C3 games into c# but the pricing is insane. 100$ per hr around 200/1000 hrs to port a game. depending on complexity.