How JavaScript beats GameMaker Language (GML)

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  • I wouldn't see WebView2 as too much of a victory at this time - although the bootstrapper is tiny, the user will still have to download those 100MBs on first interaction, and use of evergreen version means that your application may eventually break into pieces once the web standards move on or bugs are introduced to Chromium. As result, I've not seen non-fixed version used in any complex (read: WebGL, WebAudio, Shadow DOM, etc.) applications.

    In what can be seen as comical lack of improvement over the last time GM performance was compared here (was that in 2011?), the post ceases to mention Construct's objective advantages over GM - use for rapid prototyping and the Remote Preview with live reloading (which is something that as of yet takes a $30 asset to somewhat replicate in GM).

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      • Ashley's avatar
      • Ashley
      • Construct Team Founder
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      WebView2 is shipped with Windows 11, so the extra download won't be necessary in future. The auto-updating browsers/webviews hasn't really proven to be a big problem on the web or on other platforms like Android, so I wouldn't expect that to be a significant issue with WebView2 either.

      I agree Construct has lots of other benefits! This post only focuses on the programming languages. We may be doing more to highlight other Construct benefits in future.