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Developing multiplayer games is difficult, even though Construct's Multiplayer object takes care of many of the complexities for you. In the same way the events...
So 8 bits can store "10000001" for up to eight controls. But it can also store up to
for each bit, yes?
Since "0" & "1" are single digits per bit, are not "2-9" also as efficient to utilize, also being single digits? And "10-99" would have to also be more efficient than "100-255". Even if the efficiency of fewer digits per bit in a byte is rather negligible...?
Edit: Right. 1s & 0s in combo * 8 digits = 255.
8 slots to indicate 8 controls in-/active in one packet, or all 8 slots used to indicate just one piece of info.