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I lot of people were asking for this in the forums, so I finally decided to write a tutorial for the same. For my recent Windows Store game RikochetZ , I wanted...
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In its current version, if TouchFollowMe reaches the edge and stops and the user scrolls again, there is a finite wait time before the layout starts scrolling again. This can be changed by setting an inner bounding box to TouchFollowMe so that it doesn’t go till the edge of the layout. The size of this bounding box however will be based on the size of your layout and the window (viewport) size.