A different take on falling shapes: Creating Tetris

You're viewing a single comment in a conversation. View all the comments
  • 2 Comments

  • Order by
  • hey bro you always made game with many events

    Why

    • thanks for the feedback!

      You're right, I do make many events... For me there needs to be a clear balance between code minimalisation and readability. Just because I like to separate stuff in functions for example to keep things clearer for me and just because I can. Has almost no performance impact but makes things clearer for me.

      Great video by the way.