Layouter (Construct 3 Plugins)

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    Layouter

    Easily arrange objects in a table grid with flexbox-like properties: Fill mode, float, flow, main- and cross-axis direction and more.

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  • I see. In the meantime you can control spawn layer and coordinates yourself by loping through all the Layouter's cells and spawning an object based on the current cell's coordinates.

    Say you need to spawn objects using image point number 1 as reference. To do so you want to use system "For" condition and set start and end loop indexes like:

    start: 0

    end: ValeryppoffLayouter.getCellsNumber-1

    Then inside of the loop you want to spawn an object to the coordinates:

    x: ValeryppoffLayouter.getCellX(loopindex) + (Sprite.X - Sprite.ImagePointX(1))

    y: ValeryppoffLayouter.getCellY(loopindex) + (Sprite.Y - Sprite.ImagePointY(1))

    So the answer to your initial question is actually "yes".