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It doesnt change how it's run at all because the script is only a class getting defined. What it would do however would be to link an instance of that class to said object.
If code were to be put outside the class it would just run on startup like any other script. The script also only needs to be ran once to define the class and not on every object it's linked to. It's really just replacing the need to write the one line of JS in event I wrote
instance.Rotate = new Rotate(instance, data, runtime)
Ah, I think this can be done with subclassing. No need for separate scripts for that.
What do you mean?
It's a way of using your own custom class deriving from WorldInstance. So you can add all your own custom properties and functions, and still do everything WorldInstance does.
That's interesting, how would it work exactly?
Is it already possible in r151?
Edit: nvm I just got what you meant. But that's already what I kinda do in the article, except I don't have access to the WorldInstance class so I made my own and get WorldInstance later. I didn't mean to make it possible, I meant to make it integrated in the editor and have a better workflow for it
See Subclassing instances for how this works in r152.
That is pretty cool indeed, that's enough to write some kind of workflow of my own. However I still think it would be pretty cool to see an integrated workflow to the editor in order to make development easier when using JS only.