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If you read my post last week, you’ll know I was rather excited about the fact that my NPCs were pretty much all working, and life was wonderful. Except as I’m...
I personally think it would be better to start with basic projects first. Or just make small projects just for fun and learn things from them. I have quite a few C3Ps on my desktop, and only one of them is to sell. I've made a few computer simulator games where you can play actually real games that I've played. It's a long story about Cooking Simulator, but it even makes fun of how Windows Updates wreck your computer! Once my computer got really laggy. Then after resetting it it was still laggy but the display was messed up. I definitely suspected an update, and it was at the worst time too, when I was sick. Now my computer simulator game makes fun of that! Three update, three times the laughs! You can try it if you want. After doing the second windows update, don't forget to visit Walmart and the Bank! And after the third update, stay on a certain screen for 5 seconds and you will go LOL!
Try it here:
In a way, I'm already doing that - all the mechanics for this game are being built in small, external projects before being imported into the main game. Also means I can more easily create examples for tutorials etc.
When you write 'being imported', do you mean, just write it a second time in the main game or is there a way to import/merge two projects?
I mean writing it twice, which at this point I prefer - it means I can add mechanics a piece at a time, and make sure it doesn't break what's already there.
So, there's no way to import one project into another? Also, do you want to know about the game that I'm working on? As in, the only one out of quite a few C3P files on my desktop I'm actually going to sell and make money off of... lol.