Game Development Blog Posts

Browse all blog posts published by the game development community.

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Welcome to another edition of Developer Diaries. This week, I spoke to Nick Dufault, aka Vimlark Games. Hey there, Iā€™m Nick. I mak... Read more
  • Posted
  • ~8-13 mins read time
  • 1,969 visits
  • 7 comments
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This week's blog continues on a bit from last week ā€“ the story about the crafting thread in the forums? Well, that conversation co... Read more
  • Posted
  • ~2-3 mins read time
  • 620 visits
  • 5 comments
1 favourites
Hey guys, it's Friday and that means it's blog time! I'm still on the crafting theme this week, and thanks to Kyatric, real progre... Read more
  • Posted
  • ~2-3 mins read time
  • 679 visits
  • 1 comments
4 favourites
We're back with another edition of Developer Diaries! This time, I caught up with Mateus Ferreira, the developer behind several gr... Read more
  • Posted
  • ~4-7 mins read time
  • 2,828 visits
  • 13 comments
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Howdy folks, you may have escaped me last week, but I am back, and I've been messing around with more crafting experiments! I've d... Read more
  • Posted
  • ~1-2 mins read time
  • 597 visits
  • 3 comments
2 favourites
We love to hear about what you're up to with Construct, and this week I caught up with Fossil Games who are currently working on p... Read more
  • Posted
  • ~2-3 mins read time
  • 2,028 visits
  • 4 comments
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In fact, I thought the exact same thing last year when I tried to make a shader. After days of figuring things out, I had finally... Read more
  • Posted
  • ~3-5 mins read time
  • 1,390 visits
  • 4 comments
1 favourites
Happy Friday! I am trying to write this blog while also trying to not melt into a puddle ā€“ it's proving challenging, but I shall p... Read more
  • Posted
  • ~1-2 mins read time
  • 703 visits
  • 6 comments
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Just a quick update from me this week, which I'm sure you're all delighted about! The Inventory Tutorial was updated yesterday so... Read more
  • Posted
  • ~1-2 mins read time
  • 618 visits
  • 2 comments
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I recently tweeted about how adding seemingly minor features can unexpectedly snowball in to a significant amount of work. I thoug... Read more
  • Posted
  • ~7-11 mins read time
  • 17,515 visits
  • 18 comments
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Well, I've started importing my inventory code into my main game file which is great. It's all nicely contained in its own layout... Read more
  • Posted
  • ~1-2 mins read time
  • 575 visits
  • 2 comments