Beta versions are not as thoroughly tested as stable
3D model updates; bug fixes
04 August, 2026 ()
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Notes
In this release we've made some adjustments for importing 3D models. Importing a model now defaults to flipping the Y axis to match Construct's Y-down convention which should be correct for most models. If you want something else you can now choose a separate 'Import with options' menu option. The culling mode has also been refined from just a back face culling option to supporting none, front/back faces, or respecting the culling specified by the 3D model.
Other improvements include a batch of bug fixes, including for a few regressions in the previous beta. In scripting there are now helper methods for managing IMeshData normal buffer data, which is significant for an upcoming feature. Stay tuned for more!
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Launch r497
New Additions
3D model: add 'Import with options' context menu option to choose additional importing options
Changes
3D model: default to flipping models on the Y axis
3D model: deprecate 'Back face culling' property in favour of new 'Culling mode' property
Windows WebView2: update WebView2 SDK to v1.0.4129.50
Bug Fixes
Layout View: did not show 3D outline for 2D objects with 3D mesh distortion
Possible runtime crash using negative color components (regression r496)
3D model: runtime crash deleting instances after trying to use a Sprite as a source for a mesh texture
3D model: animations not saved correctly (regression r496)
Parameters dialog: caret moving unexpectedly when clicking on string literals that have auto complete options (regression r496)
Properties Bar: crash trying to rename locked or invisible layers
Hierarchies: child depth not calculated properly in some cases
Hierarchies: 'Transform depth' not saved properly
Main toolbar: save button enabled after loading new project
Scripting updates
Add IMeshData copyNormalBuffer(), computeNormalBuffer()
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