Beta versions are not as thoroughly tested as stable
New demo game; scripting updates; bug fixes
05 May, 2026 ()
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Notes
We've now reached the point of the release cycle where we focus on bug fixes and reliability while we work towards a stable release, which all being well should be out in the next few weeks. Accordingly this release focuses on maintenance. There are some updates for the savegames feature, particularly for integration with scripting; some updates for Gamepad; a few TypeScript updates; and a few bug fixes. We also have a great new demo game Breach which lets you play as a hacker taking over networks, making good use of a 3D style. Happy testing!
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Launch r484
New Additions
Gamepad: support GameInput on Windows ARM64
Changes
Gamepad: update GameInput to v3.3.195
System: make savegame-related actions asynchronous
Bug Fixes
3D editor: possible crash changing layer draw order
3D model: runtime crash using the Tween behaviour
Editor: fix balloon tip positioning when targeting elements outside the viewport
Mobile adverts: runtime not resuming after showing a rewarded ad
Scripting updates
Add script interface for Gamepad plugin
Add Tween behavior APIs for three property tweens (for 3D)
Update various TypeScript definitions
Add IRuntime events "savecomplete", "loadcomplete"
Remove "esModuleInterop" from tsconfig.json as it is deprecated
Add IRuntime methods saveToSlot(), loadFromSlot(), saveToJSONString(), loadFromJSONString()
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