Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

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Construct 3 r482

3D editor gizmo; other 3D improvements; bug fixes

22 April, 2026 ()

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Notes

In this week's release we've added the next significant part of the 3D editor: the "gizmo"! This is the 3D editing tool used to manipulate objects in 3D. You can click and drag the axis arrows to move objects along that axis, or click the small squares to move objects on that plane. You should also find many of the regular features and shortcuts of the 2D editor also apply in the 3D editor - for example Ctrl+Drag on the gizmo will also create a clone, holding shift will lock movement to 45 degree angles, and so on. Currently this only supports adjusting object positions, but we intend to add support for sizing soon too, and later down the line (when further engine support has been added), rotation.

To further improve the 3D editing experience the layout grid now supports the Z axis, so you can enable grid snapping on all axes. Similarly, Pixel rounding applies rounding to a whole number on the Z axis too. The 3D editor should now also remember your 3D view between sessions as well. In the 3D view 2D layers are now also hidden, as there isn't an appropriate way to display them in the 3D editor (they shouldn't display beneath 3D objects as that's not how they appear in preview, but they also would get in the way if they displayed on top of everything while trying to use the 3D editor).

Finally we have some further updates to help with the migration from Z axis scale 'Normalized' to 'Regular', including updating a range of built-in examples to use 'Regular' mode; some updates for Mobile IAP; and as ever some bug fixes. Happy testing!

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Launch r482

Changelog iconNew Additions

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3D editor: gizmo for moving instances on X/Y/Z axes
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Layout view: support for grid depth and offset Z
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Layout view: remember 3D editor state in UI state

Changelog iconChanges

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Mobile IAP: update to cordova-plugin-purchasezzm@13.15.3
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Mobile IAP: enable StoreKit 2 on iOS
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3D editor: skip drawing 2D layers in 3D view
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Converting Z axis scale to 'Regular' now updates 3D meshes and 3D shape 'Z tiling factor'
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Update several 3D example projects to use Z axis scale 'Regular'

Changelog iconBug Fixes

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3D editor: improve reliability of selecting 2D content
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3D editor: fix some issues when using off-center vanishing point
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3D model: possible runtime crash using actions in 'On model loaded'
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3D model: runtime crash on minified exports (regression r479)
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Possible crash on platforms that don't support Float16Array
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Animations editor: tools panel not restoring default color palette properly
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Incorrect rendering using orthographic projection with Z axis scale 'Regular'
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Layout View: avoid showing resize/rotate mouse cursor when moving selection while holding shift

Changelog iconSDK updates

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Add editor IWorldInstance method SetMustMitigateZFighting()

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  • I am so ready for my disaster of an office renovation to be done so I can get back into game dev and give all these new 3D features a whirl. Nice work!

  • Wow! Very cool!

  • Holy crap, it's GIZMO O'CLOCK!! 🎉

  • Very, very nice - thank you!

  • Love the new 3D gizmo👍 However, I noticed that when dragging the Gizmo along the Z axis, the bounding box moves away from the object (about twice as fast). Seems like a small inconsistency/bug in the editor - just saying 😍

      • [-] [+]
      • UpvoteUpvote 1 DownvoteDownvote
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 1 points
      • (1 child)

      That doesn't happen for me - if you run in to a problem please file an issue following all the guidelines, as typically we need all that information to be able to investigate.

      • I tried it in a new project with multiple objects - the bug consist. Import a 3d model and pull the Z-Gizmo. Its the RED wireframe bounding box (check "show the bounding box" in the "3D model editor properties") that moves to fast, not the cyan box.

  • ITS FINALLY HERE

  • Oh boy oh boy

  • 很棒!

    Nice update for 3D,

  • I am always eagerly watching and hoping the plugin meshes get a xyz scale/rotation with each update :D unsure if it is possible in the engine but would be a godsend.

    Really cool seeing all the new updates/features, can't guess what could come next! Appreciate all the hard work you put in!

  • cordova-plugin-purchase - make renewable subscriptions for ios !!! (this plagin already has it! just turn on in engine)...

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