Beta versions are not as thoroughly tested as stable
Z axis scale updates; bug fixes
14 April, 2026 ()
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Notes
This week's release has mostly maintenance-related updates. There are some changes to help with phasing out the legacy Z axis scale 'normalized' in favor of 'regular'. Firstly, projects which are detected as using only 2D content are now automatically updated to 'regular' mode. The editor will show a notification when it's automatically changed the mode. This should mean for a lot of existing 2D projects you don't need to worry about changing anything (and you can then use the new 3D editor without being prompted to change it). Secondly there's a new 'Convert' option for projects that do use 3D content in the legacy 'normalized' mode, which sets it to 'regular' and also updates all the object Z co-ordinates and depth on the Z axis so it looks the same in the new mode. This should make it much easier to switch existing projects over to 'regular' mode - but note it doesn't update your event sheets or JavaScript/TypeScript code, so you may still need to make changes.
Other than that, this release is mostly bug fixes, plus an update for the Windows WebView2 SDK. We're still working on further updates to the 3D editor behind the scenes so expect to see more updates on that soon. Happy testing!
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Launch r481
New Additions
Properties Bar: option to convert project to Z axis scale 'Regular', updating all 3D content accordingly
Changes
Automatically update 2D projects using Z axis scale 'Normalized' to 'Regular'
Windows WebView2: update WebView2 SDK to v1.0.3912.50
Bug Fixes
Savegames: did not save layer 'Force own texture' setting
File System: did not support unicode in 'Picker ID' parameters
'Wait for previous actions to complete' could in some cases wait forever
Global layers: opaque overridden layers could show wrong size in editor
Templates: support 'Sampling' and 'Tags'
Find results bar: crash showing some timeline results
3D model: 'loop' setting not working as expected
3D model: 'Unload images from memory' action not working as expected
Scripting updates
3D model: support single strings in 'mesh' parameter of loadModel() (regression r477)
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