Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r473

More 3D model updates; destroy outside viewport; tilemap brush editor improvements; web app updates & more

16 February, 2026 ()

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Notes

We've made a lot of substantial changes so far in this release cycle, and the time has come to start focusing on bug fixes and reliability as we work towards a stable release. Despite that there are a few smaller improvements in this release. First of all there are some more 3D model improvements, including new options to better handle which meshes are shown. There's also a new option for the Destroy outside behavior to destroy objects outside the viewport rather than the layout (hence its renaming from 'Destroy outside layout'). We've also done some work on the Tilemap brush editor to ensure it's working smoothly.

This release also makes various updates for the way Construct is installed as an app (supported in Chrome and Edge). We are aiming to allow installing different release channels (beta, stable and LTS) side-by-side, also with icons to help differentiate the release channel, and avoiding the location banner that appears in preview mode. These changes are still experimental so bear with us while we work out any issues. Also note these changes won't take full effect until the latest changes reach all three release channels, and you may still need to uninstall and reinstall Construct.

Other than that there are some other adjustments and as usual a batch of bug fixes, including fixes for some issues in the previous beta release, as well as a new example. Happy testing!

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Launch r473

Changelog iconNew Additions

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'Destroy outside' behavior: option to destroy outside viewport
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New example 'Draw the line'
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List: allow double-clicking in Layout View to edit items
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Windows WebView2: 'Export for Steam' option
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3D models: 'Set mesh enabled' and 'Set all meshes enabled' actions for more control about rendered meshes
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3D models: 'Is mesh enabled', 'Are all meshes enabled' and 'Mesh exists' conditions
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3D models: add 'Enabled' and 'Separator' parameters to 'Set meshes'
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Tilemap brush editor: add keyboard shortcut to delete selected tiles from the probability lists

Changelog iconChanges

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Android/iOS exports: bring back 'Hide status bar' export option
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Gamepad: support multiple gamepads when using GameInput on Steam
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Update editor app icons (for installing as app), also with beta/LTS labels to differentiate release channels
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Allow side-by-side installs of beta/stable/LTS apps (from this release onwards)
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Remove location banner from preview when installed as app
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Rename 'Destroy outside layout' behavior to 'Destroy outside'

Changelog iconBug Fixes

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Editor crash using third-party drawing addons (regression r472)
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Templates: runtime crash on projects using templates (regression r472)
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3D models: fix issues changing the rotation of models
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Tilemap: possible crash opening projects with small tilemap objects (regression)
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Tilemap brush editor: incorrect styling in some places in dark theme
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Tilemap brush editor: context menu option to remove tiles not working as expected
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Tilemap brush editor: context menu zoom options producing wrong results
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Animations editor: collision polygon toolbar changing height when the spinners are shown
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Timelines: inaccuracies in positions building up over time when looping timelines

Changelog iconScripting updates

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3D models: add methods setMeshEnabled, setAllMeshesEnabled, isMeshEnabled, areAllMeshesEnabled and meshExists

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  • Love the side by side installs!

    Also nice other smaller ux improvements and features.

  • Any news on lighting for 3d models yet ? or anything in the pipe line ? also possible to make 3d model interacte with z order of 2d objects in same layer ? thanks!

      • [-] [+]
      • UpvoteUpvote 10 DownvoteDownvote
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 10 points
      • (0 children)

      Please be patient - we have lots of improvements planned, but it is a great deal of work and so will take time!

  • This release breaks the model rotation.

    Two short videos comparing 472 and 473.

    --r473 video

    jam.dev/c/e9427748-1f60-466b-9f15-60329f402618

    --r472 video

    jam.dev/c/59426aec-08f1-4716-a0ee-89e45bcb504a

    There is also a problem with changing the height along the Z axis: when you raise the 3D model, it climbs out of the red box.

  • Very nice!

  • im very happy but in this version my models are rotated, weird when i rotate model using arrows in layout Editor also model rotates in third dimension. EXAMPLE https://imgur.com/a/Kaf3hsc

  • Export for Steam? What does it do?

    Loving the update btw, great work Scirra!

  • Currently I found a couple of issues related to 3D, but overall awesome work!

    1. I keep getting errors trying to use .gltf files, or even Chrome crashing the tab entirely. Probably quite tricky to debug, as some .gltfs load perfectly. Example of GLTFs that don't seem to work here: kaylousberg.itch.io/kaykit-adventurers

    2. Nice to have / suggestion: Allow us to upload our own animations (via a folder in the editor) / point to non-baked in ones. If the anims are buggy, that's the devs problem :)

      • [-] [+]
      • UpvoteUpvote 1 DownvoteDownvote
      • DiegoM's avatar
      • DiegoM
      • Construct Team Construct 3 Developer
      • 1 points
      • (0 children)

      I see the problem, those models use skinned meshes without any animations. We are not handling that correctly. At the moment those kind of models won't be very useful because the loading process expects to find everything it needs in the loaded files, no functionality to load animations separately yet.

      It will probably take a while before we get to that as there already is a long laundry list of work associated with getting 3D models working smoothly with everything else in C3.

      Since it's not strictly a bug, the best would be to make a suggestion in the suggestions platform github.com/Scirra/Construct-feature-requests, so at least it ends up written down somewhere. Given the amount of work we have already... I wouldn't be too optimistic about it getting implemented quickly.

  • Thanks for the 3D Model rotation update, 3D Physics now works as well with 3D Model as Mesh.

    • [-] [+]
    • UpvoteUpvote 1 DownvoteDownvote
    • 1 points
    • (1 child)
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