Beta versions are not as thoroughly tested as stable
More 3D model updates; destroy outside viewport; tilemap brush editor improvements; web app updates & more
16 February, 2026 ()
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Notes
We've made a lot of substantial changes so far in this release cycle, and the time has come to start focusing on bug fixes and reliability as we work towards a stable release. Despite that there are a few smaller improvements in this release. First of all there are some more 3D model improvements, including new options to better handle which meshes are shown. There's also a new option for the Destroy outside behavior to destroy objects outside the viewport rather than the layout (hence its renaming from 'Destroy outside layout'). We've also done some work on the Tilemap brush editor to ensure it's working smoothly.
This release also makes various updates for the way Construct is installed as an app (supported in Chrome and Edge). We are aiming to allow installing different release channels (beta, stable and LTS) side-by-side, also with icons to help differentiate the release channel, and avoiding the location banner that appears in preview mode. These changes are still experimental so bear with us while we work out any issues. Also note these changes won't take full effect until the latest changes reach all three release channels, and you may still need to uninstall and reinstall Construct.
Other than that there are some other adjustments and as usual a batch of bug fixes, including fixes for some issues in the previous beta release, as well as a new example. Happy testing!
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Launch r473
New Additions
'Destroy outside' behavior: option to destroy outside viewport
New example 'Draw the line'
List: allow double-clicking in Layout View to edit items
Windows WebView2: 'Export for Steam' option
3D models: 'Set mesh enabled' and 'Set all meshes enabled' actions for more control about rendered meshes
3D models: 'Is mesh enabled', 'Are all meshes enabled' and 'Mesh exists' conditions
3D models: add 'Enabled' and 'Separator' parameters to 'Set meshes'
Tilemap brush editor: add keyboard shortcut to delete selected tiles from the probability lists
Changes
Android/iOS exports: bring back 'Hide status bar' export option
Gamepad: support multiple gamepads when using GameInput on Steam
Update editor app icons (for installing as app), also with beta/LTS labels to differentiate release channels
Allow side-by-side installs of beta/stable/LTS apps (from this release onwards)
Remove location banner from preview when installed as app
Rename 'Destroy outside layout' behavior to 'Destroy outside'
Bug Fixes
Editor crash using third-party drawing addons (regression r472)
Templates: runtime crash on projects using templates (regression r472)
3D models: fix issues changing the rotation of models
Tilemap: possible crash opening projects with small tilemap objects (regression)
Tilemap brush editor: incorrect styling in some places in dark theme
Tilemap brush editor: context menu option to remove tiles not working as expected
Tilemap brush editor: context menu zoom options producing wrong results
Animations editor: collision polygon toolbar changing height when the spinners are shown
Timelines: inaccuracies in positions building up over time when looping timelines
Scripting updates
3D models: add methods setMeshEnabled, setAllMeshesEnabled, isMeshEnabled, areAllMeshesEnabled and meshExists
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