Beta versions are not as thoroughly tested as stable
New example; various updates and bug fixes
24 June, 2025 ()
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Notes
We're now approaching a stable release, and so our focus turns to reliability. As ever work continues behind the scenes, but the next couple of releases will focus on bug fixes in order to ensure the next stable release goes as smoothly as possible.
This release adds a new example Cellf Defense which uses the Multiplayer feature for a live online game. We've also added the ability to set back face culling at runtime for the 3D Shape object. There's also a few bug fixes, and in particular a few problems with the new script "before/afterdraw" events have been resolved. Happy testing!
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Launch r445
New Additions
3D Shape: 'Set back face culling' action
New example 'Cellf Defense'
Changes
Remove deprecated conditions from several example projects
Bug Fixes
Mouse/Touch: X/Y expressions with no layer could work incorrectly with 3D bottom layer
Event sheet view: Cut/copy/paste context menu items missing for function/custom action parameters
Flowcharts: changes to node preset folder structure not restored properly on project load
Language updates
Stop logging missing translation warnings to browser console for deprecated addons
Scripting updates
Add I3DShapeInstance property isBackFaceCulling
Fix "before/afterdraw" events not always being fired for 3D or empty layers
Fix "before/afterdraw" events sometimes having leftover state from prior rendering
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