Description

Call javascript functions, get and set object properties and call object methods. Keep event sheets for high-level logic. Implement game objects, and algorithms in javascript.

Example Files

Sample_6_2.c3p (325 KB)

Example demonstrates how to call javascript functions and use aliases to get/set object properties and call object methods. See full description on plugin's promo page: https://readymag.com/valerypopoff/valerypopoff-js-plugin/

Version History

Version Size Downloads Released
0.6.2.1 (Current)
Stable
11 KB 210 Download
0.6.2
Stable
11 KB 24 Download
0.6.1
Stable
11 KB 67 Download
0.6.0
Stable
11 KB 34 Download

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0.6.2.1 Stable (11 KB)

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Statistics

  • Download count 335 total downloads
  • Latest download count 210 downloads of latest version
  • Average download count 3 downloads per day average

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  • Awesome Addon! Easy to use! <3

    Thank you!!!

  • Where can I find examples files on how to use this plugin?

  • Failed to create text editor for file player.js

    how to resove it?

  • when would you offer new update for construct3 runtime ?

  • Great plugin! Are there plans to support the new C3 runtime anytime soon?

  • When i use your plugin in preview it works fine but after exporting with with minifying then uploading it to facebook Simple hosting when calling the function i get an error like this :

    ValerypopoffJS plugin: Error in 'Call function' action

    ---------------------

    JS code: UsersShare('Passed level 2 in 13 Seconds !!!','DefendScore')

    ---------------------

    UsersShare is undefined

    • What is facebook Simple hosting?

      "Minify scripts" option when exporting from Construct doesn't minify user scripts. So the problem must be somewhere else. Have you tried to upload it somewhere else to see if the problem persists?

  • I tried it out recently and overall it looks pretty useful. Awesome.

    One thing I noticed is that return values do not work if the returning is delayed, in my case I had to load an image onto a canvas, process some stuff and then return it. In order to properly load the image I had to wait for image.onload, the plugin didn´t wait and always returned 0. I worked around it by loading the image in a previous function, but it would be great if there was a trigger event like "on function 'functionCall' value returned" to allow this sort of things.

    • Can you show me the code of the function that you're talking about? The one that returns 0?

      • Hmm I already changed it, but I actually think I know the issue. What I did was

        function loadImage(img){

        var image = new image();

        image.onload = function() {

        return "whatever";

        }

        image.src = img;

        }

        and if I´m not mistaken the "return" on that place will not return the value where I need it to be returned. My b!

        Load more comments (1 replies)
  • I can use Babylon.js with this plugin ?

    • I'm not quite sure I get what you mean by "use with". Babylon.js is a framework, right? My plugin helps you include js-files in your game, call js-functions and accsess js-objects from these files. If babylon.js has functions and objects you're gonna access, then yes.

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