Construct 3 r471

You're viewing a single comment in a conversation. View all the comments
  • 1 Comments

  • Order by
  • I am interested in both:

    1) Having more 3d Shapes like a cylinder

    2) Allowing current 3d shapes to be rotated on X/Y/Z axis I.E. Wedges can be inverted so the hypotenuse sits on the bottom instead of the top.

    Is this something you are working on or would consider implementing? It would save time for people having to make 3d objects in another program then import them for such a shape.