Compatibility milestone; WebGPU enabled by default; CGS updates & more.
Construct is a 2D engine like GameMaker, it's not fair to compare it to Unity or Godot. And for a 2D engine it has some cool 3D features.
For a 2D engine, Construct has over 80 3D examples
No one is saying that it's bad, I haven't said a word about that. I am truly grateful to Construct for growing from a lab project into a commercial product and giving me experience in game development back in the day. It's just that without proper support for integrations, it's becoming obsolete.
So many positioned themselves as 2D engines, and Construct has some really cool solutions. But the problem is limited integration and support for integration solutions.