Compatibility milestone; WebGPU enabled by default; CGS updates & more.
Well, yes, there won't be normal integration with normal Steam overlays, there won't be normal animation with Spine, and there won't be adequate 3D.
What about Godot or Unity? These are currently being actively tested for future projects.
Let's put it this way, Construct 3 has always been very beginner-friendly, but without these features, it becomes just something very old and outdated.
Yes, perhaps WEBGPU will be some kind of breakthrough in performance. But if everything continues the same way, it's just a playground for beginners. Don't expect any breakthroughs. It's a shame, I've been with them since Construct 1. But everyone either stays in their beloved summer of the mid-2000s or moves on.
Construct is a 2D engine like GameMaker, it's not fair to compare it to Unity or Godot. And for a 2D engine it has some cool 3D features.
For a 2D engine, Construct has over 80 3D examples
No one is saying that it's bad, I haven't said a word about that. I am truly grateful to Construct for growing from a lab project into a commercial product and giving me experience in game development back in the day. It's just that without proper support for integrations, it's becoming obsolete.
So many positioned themselves as 2D engines, and Construct has some really cool solutions. But the problem is limited integration and support for integration solutions.