luckyrawatlucky's Forum Posts

  • lucid I have sent you an email about 2 bugs, 1 bug mentioned by winsonzhong and another bug is related to hierarchy. I have attached files related to these.

    Please look at these

  • I have already made that theme. you can try that. most downloaded and highest rated FREE theme.

  • Oh! thank you so much.

    please there is one more can you try that too? I'm no longer using litetween but I have so many project where I had used it and I'm replacing them one by one with official tween but its too time consuming and I have 100+ projects.

    So please convert it too.

    LiteTween

  • EMI INDO can you port smart random to SDKv2? my projects are heavily dependent on this plugin.

  • just FYI

    1) z-elevation is deprecated and Spriter still using it

    2) it has construct icon instead of Spriter.

    there is a new set, compare z

  • FYI there should an update notification in Construct editor but its not showing any notification to update plugin. As Construct automatically detects updated plugins. but this plugin not getting this.

  • i was coloring just to check if function working upto that event

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  • problem is text color is changing but its not being destroyed. Am I doing anything wrong here?

    I run through the debug breakpoints and when event reach at color event its changing color and on next event destroy it never destroy it. once loop ends then its destroying.

    anyone know any reason?

  • that white selection was the reason I made my own dark theme.

  • How separate permutation tables or seeds. when I tried there can be only one permutation table at a time. I also tried different seed. but either I don't know how to use or it never worked for me.

  • Currently I'm using SmartRandom plugin for random number but Now I want to replace it with build in Advance Random plugin.

    in the screenshot there are 2 variable initialRow and initialCol. row.Next and col.Next is SmartRandom plugin which gives me random numbers. I can't duplicate Advance Random plugin and by expression AdvancedRandom.Permutation(loopindex) I'll get same value in both initialRow and initialCol. is there any way?

    Tagged:

  • retry download,

  • lucid I just did send you email with a minimal c3p file and a video showing the issue.

  • lucid (legacy) is added on all my spriter conditions, actions

    Do I have to reimplement all again? I have lots of project I need to update and this is going to be huge problem for me. I have submitted few projects to client without noticing it and they all are not working.

    is there a way to replace all legacy Actions, Conditions to new automatically?

  • this is my approach and it working nicely

    On function 'placeRandom' (copy picked)
    ----+ System: While
    ----+ bubble: Is on-screen
    -----> bubble: Set Y to Self.Y+1

    EDIT:

    to adjust x to fill screen

    On function 'placeRandom' (copy picked)
     | Local number xLeft‎ = 0
     | Local number xRight‎ = 0
    ----+ System: While
    ----+ bubble: Is on-screen
    -----> bubble: Set X to Self.X-1
    
    ----+ (no conditions)
    -----> bubble: Set X to Self.X+(Self.Width×1.5)
    -----> System: Set xLeft to bubble.X
    
    ----+ System: While
    ----+ bubble: Is on-screen
    -----> bubble: Set X to Self.X+1
    
    ----+ (no conditions)
    -----> bubble: Set X to Self.X - (Self.Width×2)
    -----> System: Set xRight to bubble.X
    -----> bubble: Set X to int(random(xLeft,xRight))
    
    ----+ System: While
    ----+ bubble: Is on-screen
    -----> bubble: Set Y to Self.Y+1