They have made some sort of cropped picture:
Oh wait, this looks a lot like Scratch
Kind of reminds me of Alice as well.
Out of the three games I'd say the Versus game was the best, but it still felt a little sluggish and the controls were WAY overcomplicated. You could create that control scheme with a lot fewer keys by adding some context-sensitive controls. It would probably work better with mouse aim too, especially since you could solve the "press X to turn your mech around" problem by just facing the mouse cursor. Still it seemed like the most polished game.
Second favorite was the pumpkin game. The platforming was a lot better than the astronaut game, but they still sort of felt really similar to each other. Like they were made from the same template or something, and the creators didn't bother to change up the settings for the platforming all that much. I thought some of the enemies in the pumpkin game were coded decently too. It could use checkpoints or lives though, I kept dying on the falling-platforms-with-spikes-under-them bit on level 2. It seems they have a problem with the player staying rooted to falling platforms as well
I really don't like that GUI. The pastel colors don't help anything either, I think. Makes it look like it's for Children.
If that is indeed a shot of their GUI then yeah I'd have to agree with that one. But it looks so similar to Scratch that I can't help but wonder if it really is just a shot of Scratch. I can't imagine that they'd actually bite off of another game maker/programming thing so blatantly.
Yeah cause construct would never look anything like another application out there, oh wait.
Hey now what are you trying to say, LMK?