Thanks for your interest.
The "Deployment and Monetization" chapter introduces various marketplaces, providing guidelines and basic explanations to make you understand which app store is best for your game and how to start the tool integration/customization process but doesn't get into detailed step-by step tutorials. That would have been pointless since marketplace requirements, polices and tool specs change too fast: any tutorial I would have written for that would have likely been outdated already by the time the book was out. Links to online references and tutorials, that should remain up-to-date, are provided instead were applicable.
this book is all about "expressing things" and how to make them in C2, no "plain HTML stuff" on display here
I hope this answers your question, otherwise let me know