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3d game engine

  • So ... for someone who wants to make a step in 3d game developing ... like me... but doesnt know or doesnt want to code in a programming language is there any simple 3d engines that follow the system of construct with event based coding ? and i mean completely , i am awary that unity has such a thing on a very small scale but i am looking for an engine that you can completely finish a game without any code...

  • Playmaker for Unity

    If this is the "small thing" for unity that you were referring to, I think you should look into it again. Anyways, it's your best bet.

    Here's a great, simple sculpting tool as well:

    Sculptris

    P.s. feel free to search the forums briefly before asking simple questions. You would have found this answer even faster doing that.

  • fantastic

  • Let me know if you need a hand setting it up, I had some trouble myself.

    Also, Nuclear Gear art is looking nice!

  • If you like the most easy without lot programming

    and free

    use: 3d Rad

    Appear no more updates in the develoment of the program

    but also is free for comercial games.

  • you have Torque 3d (became open source recently):

    http://www.garagegames.com/products/torque-3d

    you also can use UDK or CryEngineSDK

    also i know this crazy, but Yoyogames GameMaker and Scirra Construct Classic can do some 3D games, but again you may ended up with extra effort and tweaking, the final result expected to be simple game and not strong like what unity3D or other 3d engines can offer you in this field, the 3D.

  • Let me know if you need a hand setting it up, I had some trouble myself.

    Also, Nuclear Gear art is looking nice!

    thanks ! I actually wanted to change the engine to some 3d one but im not sure , im looking into it, then again steam greenlight is a bit broken for most projects especially those that are in early development stage, many problems.... however if in the end it doesnt work out ill maybe turn it into a book, which means 100+ of drawings like that will be in as part of illustration :D

    you have Torque 3d (became open source recently):

    http://www.garagegames.com/products/torque-3d

    you also can use UDK or CryEngineSDK

    also i know this crazy, but Yoyogames GameMaker and Scirra Construct Classic can do some 3D games, but again you may ended up with extra effort and tweaking, the final result expected to be simple game and not strong like what unity3D or other 3d engines can offer you in this field, the 3D.

    Hmmm i tried working on 3d at CClassic but i only saw some ability to insert 3d objects and dynamic shadows but i need more ...

    I honestly wanted to make a 2d game however ive given it much though and

    i see now that the people no longer enjoy 2d games as in the old times, with that i mean that they consider their time wasted on a game that is 2d when there are 3d games out there so they dont even bother to try 2d games out..worlds changing fast

  • I honestly wanted to make a 2d game however ive given it much though and

    i see now that the people no longer enjoy 2d games as in the old times, with that i mean that they consider their time wasted on a game that is 2d when there are 3d games out there so they dont even bother to try 2d games out..worlds changing fast

    So..people don't enjoy rayman jungle run, tiny wings, kingdom rush, bastion, Donkey Kong Country Returns, etc etc, just to name a few?

    And have you seen trine and trine 2? If you don't think outstanding art can be put to outstanding usage in a 2d game, take a look at those.

    I think you might be underestimating the potential for 2D. For example, check out Yann's CubeMaze in the Scirra Arcade. It was created without any plugins in C2, so you can do a lot with 2D to tricks you into thinking it's 2D.

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  • the marked one

    That's an interesting take. If you compare 2D games to the more mainstream of the console gaming sector, you may be closer to correct. But when you consider how big mobile games have become, it's hard to argue against the fact that 2D games have returned in a big way. Let's also not forget about hits like Limbo, Braid, a number of 2D Wii games, and of course Little Big Planet (which is probably more 2.5D, but has the same gameplay mechanics you'd see in a 2D game).

  • Trine is actually a 3d game with the camera point set in as a 2d platformer,yes these games are amazing , however most of the new gen physics 2d games at the style of tiny wings ,angry birds and so on are using 3d engines and then render vector graphics so they actually have a mix of 2d art and 3d capabilities on a limited extend.

    That is what is bothering me , i love 2d games ,but using 3d engine tecniques is far superior for even making 2d games,

    your previous post about unity made me do a nice little research and i found these "add ons" that can be bought in the unity asset store

    forum.unity3d.com/threads/124211-Smooth-Moves-2D-Skeletal-Animation

    and demo vid

    youtube.com/watch

    Similar to BrashMonkeys Spriter(which is a joke seeing their hidden pay to gain access forum and their carnaval of fake advertisements such as bicubic interpolation (smoothen movemnt)which dont work or are supposed to work for those who prepay) or Adobe flash

    ragespline.com 2d vector games on unity

    forum.unity3d.com/threads/110664-Brain-Builder-Make-games-without-writing-code

    an event driven coding interface similar to playmaker that you mentioned,

    i havent had the time to test them but i will, you see the point im trying to make ?

    It's that combining 2d and 3d in a game in a graphic style similar to

    intrusion 2 graphics style

    here get a link

    youtube.com/watch

    But i see no help from anywhere, these games seem to magically pop up everyday on steam and other websites and they although their are very interesting technical accomplishments they dont say anything about how they where built like the engine they used or atleast upload a video of the dev days and behind the scene stuff...

  • oh yeah, and all this time I was thinking that trine was 2d. But bastion is 2d (even though it employed 3d tools to help build its animations). What games do you want to know the tools that were used to build them?

    So yeah, obviously 3D gives you more options. But great games can and are still made in 2D.

    Actually it looks like I'll be using unity/playmaker to build an application, if I can't do it in C2. Well, I might need to use a CMS instead, actually, which makes me sad. Hoping to discover otherwise.

  • I see your point marked one, I agree with you.

    Its hard to argue that a really good 2d game wouldnt be better if it was done in 3d (with a 2d perspective) like Trine.

    But you also have to take other things into consideration before you decide which path to choose.

    With C2 you can complete a commercial project by yourself (in relatively short time frame). The assets are easy to handle and quick to produce. Progress is extremely quick.

    Designing the same game in a 3d engine for commercial purposes, you will need a team (for a much longer period of time). The assets are time consuming to create and tough to handle. You will hit barriers and progress will be slow.

    Im not trying to talk you out of it. If you have the time, skill and an iron will Im sure you will make a great game! Still though, I think the more logical approach would be to make your game in 2d and then approach investors to bring it to 3d for you. It will be the same game after all.

  • Yeah GenkiGenga is right. Even with tools like playmaker, a 3d game is a lot more to do, and even a nice tool like Unity doesn't provide an ease of use comparable to C2.

    I'm not sure an "iron will" is quite right, but you will certainly need to be doing a lot more work. It's far from just different; it's more difficult and more broad. 2D really makes things more accessible.

    Not to say you can't make a 3d game on your own, people obviously do that. Just make sure you measure your scope before you start, you don't want to jump into the ocean without knowing how far you are from shore.

    All that being said, if you [marked one] figure out a way to implement 3D into a C2 project, either during or after your creation process, let us know, I'm sure everyone here would be interested in learning your method.

  • teahousemoon Maybe I did exaggerate a little ;)

    Its just that once the novelty of making a new game wears off and you lose the buzz, I personally find it really hard to be motivated when progress is slow.

  • im eating steak and watching lynda.com unity tutorial videos, i have to say, its quite crazy , the amount of information that have to be learned , assets,meshes,states insane stuff, im going to like spend 4 hours training on this thing for the next days to see where it takes me,although i got to say that if you actually spend money on the asset(object) store (or download them with other sinister means;))you get a huge kickstart, there are tons of abandoned and ruined industrial and city houses available in there , just what i wanted for a quick overview of what my project will look like.

    GenkiGenga i checked out your game, quite amazing, i like how before the big jump,where you press and hold the key ,the character slows down , great feel of control, also i love the trees :))

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