I am trying for quite some time now to create units movement like in RTS games but with no luck...
I am willing to pay someone that can produce such smooth movement.
So that units use pathfinding but also interact/colide with eachother (not overlaping eachother and don't bounce of eachother etc.) and with other units/statics while moving.
It won't be that hard, Just look for some "How to" videos online! I'm not sure but I THINK there's a script thingydingy on construct 2 too.
You'll find out how to make smooth movements and stuff!
Sorry for my "Epic" English
Thank you but iw been doing that for some time now and theres nothing like what i need outthere...
hope it helps
Thanks, i'w seen and tryed that also... but its not working as it should... units still overlap eachother when in large number and are guided (moved) several clicks in the row and theres no pathfinding involved.... try my capx
Existing C2 pathfinding is not good for multiple units with colision.
I have a basic idea what needs to be done... but since i am not coder i can't produce desired AI behaviour...
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irina i saw your eventsheet , it does not look like the youtube video , re-create the tutorial from A to Z , because i saw in the Part 5 , Boxs are moving PERFECTY
nah.. its all ok... hes approach has flaws.
basicly bullet travel distance must be replaced with something better becouse disabling units bullet and platform at destination causes that following unit overlaps it if it has not yet reached desired travel distance.... especialy if it gets pushed by another unit from behind.
irina in the Part 5 test in the Last part of the video , when he click they move with no pushing
hi, I may be able to help you about this
if you want to know my skills, look at this thread:
if you want to talk more, feel free to message me