I have being doing some research about indie games performance sales on PC like Risk of rain, Hyper Light Drifter, Magicite, The Escapists, This War of Mine, Don't Starve, Starbound, hero siege and others. None of them was made using C2. Also all C2 games released until today didn't get even close to that on steam and humble bundle.
I then started to questioning why. Is it just the quality of games that have being made with C2? Is It the fact that C2 is too young, even though there are already 6 years(+-)? Perhaps there aren't too many people using it in order to someone get featured in the crowd or games in C2 aren't good/polished enough for the market. I might believe in one of these possibilities as an answer based on researchs but...
...What do you think about it?
Of course I'm doing it because I'm working in a long term project and I want to know more about the market. I'm aware getting your game to be succesful and start to make a good living upon it is really difficult but we also know that indie games never made so much money like they do now. Saying that, I plan to finish my game no matter what the probabilities are because this is my dream. Although no one here is naive, everyone would love to make tons of money and doing what you love.
Edit: Just to clarify. Successful games can have different concepts for each one so by successful games I mean revenues that easily allow you to work on it full time, make your living and invest on your next game.