For the same project I'm talking about here, I need to create something else. I think it's quite simple but I'm not entirely sure.
I want to create this situation:
Level starts, zoomed out to see the entire layout, with no physics or movement activated --> sound plays --> trigger on which makes sure that all physics and movement gets activated --> zoom in on character ('Center View').
For example, I created a level in which at a certain point a yellow ball is found. The design of the level is based on a painting and as we all know, paintings don't move. I want to make sure the visitor sees the unmoving painting before everything starts to move. So the ball floats in the air, the trigger is activated and then gravity should come in, making the ball fall.
Is there a smooth and quick way to do this, instead of creating global variables for each object that has to move? Not that that's so much effort, but I was hoping anyone would know a quicker way.
Thanks in advance,
M. vd Laar