Here's problem, when I jump on sprite it destroys (thats what I need), but same sprites removes too. I've added "for each object", but it doesnt help ;(
<img src="http://i.imgur.com/5M0JN.png" border="0" />
I don't think you need the for each there - if the condition is at the start only overlapped objects would be picked.
The wait object confuses the system, just do it like this:
<img src="http://images.devs-on.net/Image/cy1Rezk6W8BVFFD-ConstructClassic.png" border="0" />
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^ Yeah as Somebody said you don't need for each for picked objects.
For each picks them for you.
Also the wait object breaks picking, on flash finished, or the timer behavior works pretty good for destroying stuff later.
Works great. Thanks! :)