[quote:29r6cd7w]Hey, toi aussi t'es francophone?
De la t?te aux pieds!
[quote:29r6cd7w]'Til now it works! Thanks a bunch!
...I didn't know 'pick closest' condition...
Heh, that's cool You got a hell lot of events in there, though !
And it wasn't working because, you wrote them in order '1,2,3...", and from what i've read around here, events are executed one after the other. In your case, 0 was true, so you switch animation to 1. But then the next event (animation is 1) is true too, so it switches to anim 2, and so on... I've seen a similar case around the forums here So all you have to do is reverse the events...
[quote:29r6cd7w]Though, I don't see how I could use families. Since there are three kinds of brick, and that each of them is destroyed after a different number of hits, I think it'd be hard to get family events to work properly. :-/
Actually, i don't know either Haven't tried it in your game. It's probably OK the way it is now, as long as it works, it's ok I guess XD