im a little discouraged by the many crashes ive got lately, seems to be no logic to it,
like i made a simple counting var, works, linked to counter to background displace, it crashes,
deactivate the displace event, still crashes, hu?
when i try the debug , i got some of that "no sprite" messages, disabled some of them not all, my simple counter start working again,
i tried preventing those messages by doing a count first if something exist, but doesn't work always, it still crashes untill you disable that event, (and worked before)
also alot of the crashing bugs can simply be avoid by going tru the debug, and then it works
loving construct but this is really a downer, when you just wanna make some progress doing basic stuff, but spending time on debugging something that most likely is some strange behaviour,
some of you have same experience? how do you avoid events that works on objects that dont exist yet, maybe there is the problem.