I'm using 3d boxes in my game, and i've run into a problem. When the 3d box is being viewed at an angle so that the top is just visible (and the top image is therefore alot thinner vertically than it is originally) the left most edge of the top image of the 3d box loses some opacity. This small effect is enough to make it so these boxes won't tile properly, and I desperately need a way to fix it.
<img src="http://i49.tinypic.com/2yvqer5.png" border="0" />
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Ok, it has been a short while and no one has replied, so I gather that this problem is more of a head-scratcher than I had hoped. I've uploaded my .cap file so you can see more clearly what I'm dealing with.
Here's the .cap
I really want this fixed :(
Not too much of a fix, but increasing the Rise Scale to 6 for the Grass object makes it look better, I think that just means you'll need to use bigger squares though =[
When working with anything 3D, it is always a good idea to use power-of-two textures.
Redo the textures for power-of-two sizes. By just quickly cropping the top face to 32x32, there was no such problem anymore.
tulamide, if I could kiss you, I would.
Jayjay thanks too, your solution helped a bit but when I made the blocks bigger the problem just came back. I think tulamide's solution is the legitimate one haha :P
Thanks for your help guys!