> It should be relatively easy to code it yourself, perhaps in conjunction with the rts object
Yeah, wait x milliseconds and if nothing is occupying the same space, turn 90 degrees and walk for another x milliseconds, then check the space around you again and turn another 90 degrees, etc. Wouldn't take long to get it right.
I was just kind of thinking; "Too bad there isn't a 'random movement' button' to make things faster."
Or you can set it to move to a random position every random amount of milliseconds. Then add all the things you want it to avoid as a pathfinding obstacle. Make sure you have the RTS pathfinding set to "Custom" instead of "Around 'Solid'". If you want it to move around everything set as a solid, then keep it at "Around 'Solid'" and do what I mentioned about pathfinding obstacles for things that aren't set as a solid.