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Free trial for Construct 3

  • Hi there,

    I love C2 so much that I wrote a book about it and produced a video course about it.

    One of my major pain points about C2 is the free trial being only limited to 250 events. It would make my life easier if C3 had a limited time free trial. This free trial can be 7 days to 30 days.

    The only thing that I ask is that the free trial has no event limited. I think the best free trial would be to limit exporting.

    I really want to use C3 in master classes and webinars, but the paid barrier is a problem. Tom Ashley, think of this as lead generation, with the 30 day free trail, you will get some conversions and I am actively promoting your product.

    Just a thought.

  • I think a free version with constant limitation would be more accessible for the users. For example, I won't be able to teach using a time limited trial version and the schools in my country can't really afford to pay for C3. So I downvote the trial version idea.

  • The biggest problem with the limitation is that you can't make full games with them. Giving users the chance to make their creation come to life for free would get them hooked. When they want to export they have to pay.

  • When they want to export they have to pay.

    That's similar to the music-production software I use. You can open it up, create a song, play it back and everything, but if you close the program, you can't reopen your song. So if you want to save it to mp3 or edit it later, you're gonna have to buy the software. I did.

  • I'd imagine this is why they have that link at the top called education.

  • > When they want to export they have to pay.

    >

    That's similar to the music-production software I use. You can open it up, create a song, play it back and everything, but if you close the program, you can't reopen your song. So if you want to save it to mp3 or edit it later, you're gonna have to buy the software. I did.

    Yeah, the idea is not new. I would probably have people be able to save their projects, just not export.

    Basically, I would be evangelizing the product, but without this free trial, it's difficult.

  • People are already complaining about not being able to edit their project after the subscription ends and calling this approach "holding the projects hostage". How having to pay for exporting would be any different?

  • If you're profiting from using C2 and potentially C3, surely you're happy to pay the subscription fee?

    It's affordable and you're already making money through selling workshops.

  • If you're profiting from using C2 and potentially C3, surely you're happy to pay the subscription fee?

    It's affordable and you're already making money through selling workshops.

    I am totally happy to pay the subscription fee. It's the students that I am concerned about. If I do a master class and the students want to follow along, they should be able to do it for free and not be subscribers.

  • Aha, I see - what I say next could be read in an aggressive way, and I can assure you it's not - imagine someone saying it with a smile.

    Would it be accurate to say that you're not so much worried about your students paying a fee; but that you're worried that your own sales will go down if students catch wind of the fact they have to pay for both your course and the program it uses?

    Personally I'd get in contact with Tom; maybe you could get a bulk discount on licenses, and then include a licence with each sign-up for your course. From there you'd be able to factor in the licence cost into your course cost, and from there you have a USP for your course: C3 is bundled in, and you're getting it at a discount. If you can get a few hundred people signed up it's a win-win.

    Hell it'd be a good marketing move from Scirra to bundled a training course with the program itself; really hit the learner demographic hard.

  • elliot

    It's always hard to sell a master class or course if the software is paid. Right now I am at a cross roads. I really want to make C3 tutorials and use that engine exclusively for 2D. However, because Unity will allow students to freely download their software, it makes more business sense to use that as students don't have to pay.

    Again, from a business point of view, the free trial means that I and other people can evangelize the product and ultimately lead to more sales for Scirra. I constantly say that "C2 is my favorite engine" and "I am blown away at how awesome C2 is".

    Ultimately, this is a win win win situation.

  • A referral program might also be called a win win scenario.

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  • Both Elliott and newt are suggesting good ideas. But having a trial software that students would have to buy either way after the course and the trial period ended will really boost your numbers?

  • But having a trial software that students would have to buy either way after the course and the trial period ended will really boost your numbers?

    It absolutely will boost sales.

    I would be alright with giving my students a limited free trial and at the end I could get an affiliate commission. It would be easier to just give a limited fully featured trial with no export.

  • If you can't make a game in under 250 events I think you need to evaluate your events and learn to optimize your games.

    Hell I have written over a hundred games and I don't think any of them came close to 200 events and most are under a hundred events.

    I have full complete games with less that 30 events!

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