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Justin Time - v010

  • Im starting this post to show the progress of what i am doing...

    <img src="http://www.tastybytes.de/justintime/jt_screen.jpg" border="0">

    Play here!

    Left = left

    Right = right

    Jump = Space, up

    Down = Looking down

    v.010:

    + dust + falling stones

    + leaves

    + rounded edges set by system

    + new HUB - more elegant and animated

    + jump on "up" or "space"

    (enemies disabled in this version)

    v.006:

    + Looking down

    + Jumping from one Level to the next

    + Perfomance

    + vertical Parallax fixed

    + "menu"/Start Screen

    + points effect, when collecting a bonus

    + Debuging Keys

    Q = Kill Player

    P = Teleport to End of Level

  • very nice ! love the character and his animation

    You need some on release stuff so that it doesn't stay on last frame animation i guess !

  • Thank you.

    I have searched for no key is pressed. But I didn�t found. Perhaps I can do it with "on release". Thank you!

  • Super :) Best graphics

  • Very nice start

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  • tastybites

    you can utilize a negative operator for 'no key pressed' eg; not [key pressed] the 'not' symbol is listed if you right click a condition.

    hope that helps...

  • Great job

  • Thanks for your coments. That?s really nice. I have fixed the Problem. I will post you the new version later. But now I have a basic question how to do some stuff.

    <img src="http://www.tastybytes.de/jpgs/2011/10/how_to_02.gif" border="0" />

    I have 7 bad Guys. They all do the same. Something like:

    BadGuy1 | On collision with Hero | Hero | destroy

                                     | Hero | shake

                                     | Hero | Set position

                                     | Hero | and so on.....

    BadGuy2 | On collision with Hero | Hero | destroy

                                     | Hero | shake

                                     | Hero | Set position

                                     | Hero | and so on.....

    BadGuy3 | On collision with Hero | Hero | destroy

                                     | Hero | shake

                                     | Hero | Set position

                                     | Hero | and so on.....

    BadGuy4 | On collision with Hero | Hero | destroy

                                     | Hero | shake

                                     | Hero | Set position

                                     | Hero | and so on.....

    BadGuy5 | On collision with Hero | Hero | destroy

                                     | Hero | shake

                                     | Hero | Set position

                                     | Hero | and so on.....

    BadGuy6 | On collision with Hero | Hero | destroy

                                     | Hero | shake

                                     | Hero | Set position

                                     | Hero | and so on.....

    BadGuy7 | On collision with Hero | Hero | destroy

                                     | Hero | shake

                                     | Hero | Set position

                                     | Hero | and so on.....

    Have I to do this on every badguy?? Or is there a more elegant way?

    Something like this maybe?

    <img src="http://www.tastybytes.de/jpgs/2011/10/how_to_01.gif" border="0" />

    All BadGuys | On collision with Hero | Hero | destroy

                                        | Hero | shake

                                        | Hero | Set position

                                        | Hero | and so on.....

  • 'families' should resolve this for you...when it is completed. until then, it's the long way more than likely.

  • Thank you harrio.

    Here is a newer version: I have added a GUI (Bonus,Lifes,time and so on)

    The Control/Playeranimation Problem is nearly fixed. When player is stopped by a wall he makes some trouble...

    http://www.tastybytes.de/justintime/v002/

  • And an other one. Testing perfomance. Chrome is much faster than firefox.

    The Level is much bigger and much more Elements are included now:

    http://www.tastybytes.de/justintime/v003/

  • Looks great! Impressed that this engine can get you so far even just starting out. Really like the graphic style.

  • Thank you. I am impressd too. ;-)I am very lucky with construct 2.

  • It looks really nice, TastyBytes. Did you make all of the art yourself?

  • (at first: please excuse my bad english.. I have to exercise myself... )

    Yes, the grafics I have used in my example are all made by myself. They are a part of my diploma, so they allready exists. That makes the start with construct 2 much more exciting, I guess. Now I can concentrate of the engine and the control. Things I have never done before...

    It�s a great fun!

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