Sooth is a 2D pointâ€™n'click adventure game with a minimalist interface and a poetic touch. Players will explore a bare desolated land and wander in search of odd contraptions to be reactivated, discovering their ancient purpose.
I want to do a short game, 1 to 3 hours long, that would tell a small story. Events will be guessed more than told and the game will have a slow rhythm with a contemplative mood. The story is optional and bits of lore will be scattered in secret places as rewards for tedious explorers. The whole story may not be revealed entirely anyway, leaving players to fill the gaps with their own theories.
Interface is reduced to minimum: no dialogues, no inventory, no HUD. In terms of gameplay, I'm looking at references such as Sword & Sworcery, Finding Teddy, Loom, Samorost, Machinarium ...
I will work the sizes and interface to be playable for PC & tablets (maybe smartphones as well), but have no idea how it will work out yet.
Wounds, best known for his amazing work on Kairo, will be creating the soundtrack and lead the sound direction of the game! He is a very dedicated person with great insights in storytelling and contributed a lot to shape my random bits of story into something meaningful.
His albums can be found and bought here: http://wounds.bandcamp.com/
And the first track of the game (WIP): https://soundcloud.com/wounds-sound-des ... -the-waves
C-7 is a well-rounded C2 coder/composer/designer who will design an interactive audio system to get organic tracks that change with the environment. He will also create the sound effects and give a greatly needed hand on the development of the game engine in Construct 2!
His works can be found here: http://www.adamcreations.com/
Progress is slow. I have a full time job, an extra job, few side projects and a newborn baby to take care of. So I try to find few hours here and there to advance this project. The art direction is set, the main storyline is drafted and most locations are decided. I am now working on creating and animating assets in a fast and easy way. I'm also detailing the storyline and puzzles + workflow and starting to look into how to make all these work in C2. I think I'm roughly at 5% of the total development.
Of course there are pictures:
And some animated test!