Post screenshots of what you're working on!!

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  • thejubbez Awesome! Thanks <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Maybe not the most usual way to use C2, but I needed to do a dynamic header on a website, with photos changing when hoover, and other little tricks. Could have been done in CSS/js, I choose C2. Except the little loading bar at the start (not a lot of resources), the final output is just what I needed, and most of all, it works well on every up-to-date navigator !

    (Photos with a red point on it are not the first displayed, they are the ones coming up after the hoover. I didn't have the real second photos at the time.)

    Thanks Scirra !

    <img src="http://guizmus.fr/illustrations/banniere_c2.JPG" border="0" />

  • "When I was on a Zombie Apocalypse!"

    Old Alpha: goo.gl/5FTQi

    Progression on the artworks:

    <img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/image.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/layout.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/characters.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/character1.gif" border="0" /><img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/character2.gif" border="0" /><img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/character3.gif" border="0" /><img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/character4.gif" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/character5.gif" border="0" /><img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/character6.gif" border="0" /><img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/character7.gif" border="0" /><img src="https://dl.dropboxusercontent.com/u/47035927/03-ZOMBIE/screenshots/character8.gif" border="0" />

  • TELLES0808

    ahhh the character is naked!! :D

    the way you found to make the character movement is very neat and the graphics are very nice; can you tell me how did you make the line stretch effect? i was thinking on a way to make a grappling hook and this could be a start

  • TELLES0808, your game is looking amazing, man!

    As for me, no Hobo stuff this week. I started a second project so I can switch between the two and hopefully avoid burning out on either of them. This one is sort of an isometric scavenger/survival game in space.

    <img src="http://imageshack.us/a/img824/5480/spacemantest1.png" border="0" />

    <img src="http://imageshack.us/a/img41/1301/spacemantest2.png" border="0" />

    <img src="http://img20.imageshack.us/img20/9196/spacemantest4.png" border="0" />

  • Hello, first time poster here. A screenshot from a top-down shooter I'm making:

    <img src="https://dl.dropboxusercontent.com/u/25276804/sscg_4.png" border="0" />

  • TELLES0808

    hi

    I like how you have set out your idea with pictures first..

    There is a lot to see; the screens draw you in;

    The graphics and the animations are really effective,, esp the woman's foot moving and the guy with the coin

  • Fresh screenshots from beta version of Ivan Fu?koff.

    <img src="http://imageshack.us/a/img818/6192/38881417.png" border="0" />

    <img src="http://imageshack.us/a/img689/8774/90888228.png" border="0" />

    <img src="http://imageshack.us/a/img341/9503/19469930.png" border="0" />

    <img src="http://imageshack.us/a/img577/5947/91289226.png" border="0" />

    <img src="http://imageshack.us/a/img542/4826/95504026.png" border="0" />

    <img src="http://imageshack.us/a/img189/7212/38298056.png" border="0" />

    <img src="http://imageshack.us/a/img32/3861/20284330.png" border="0" />

    <img src="http://imageshack.us/a/img534/1188/95068889.png" border="0" />

    <img src="http://imageshack.us/a/img823/7980/14077424.png" border="0" />

    <img src="http://imageshack.us/a/img854/3780/25653178.png" border="0" />

    <img src="http://imageshack.us/a/img855/4493/43380931.png" border="0" />

    <img src="http://imageshack.us/a/img268/2559/84701541.png" border="0" />

    <img src="http://imageshack.us/a/img203/5424/33963465.png" border="0" />

    <img src="http://imageshack.us/a/img402/7140/14298269.png" border="0" />

    <img src="http://imageshack.us/a/img546/3729/47120620.png" border="0" />

    <img src="http://imageshack.us/a/img703/4922/70986600.png" border="0" />

    <img src="http://imageshack.us/a/img690/2235/90410333.png" border="0" />

  • TELLES0808 That is some really incredible work there. Great art direction and personality. You continue to raise the bar.

  • I LOVE it!

  • Er, that last post was supposed to quote the SpookyQuest post. That's what I was referring to. heh

    • Circus Freak - Acrobata - demo

    <img src="http://i41.tinypic.com/hung2c.jpg" border="0">

    <img src="http://oi43.tinypic.com/2rh4mj9.jpg" border="0">

    attempts to create a sort of living rag-doll that try to stand and jump around.

    please have some fun playn' with it!

    - Acrobata - demo

  • squamificio

    that looks like fun

  • The Hunt For A New Past

    It's been 10 years since this insanity started, 10 years since I thought about anything else, 10 years since I cared about anything or anyone else, 10 years since I met D�rion...

    I still remember every detail of our brief meeting. The lonely chair in an otherwise crowed bar, the old man cloaked and hooded, the smell, the bartender looking nervously at me sitting down, the sound of his voice as his started to speak... At first I just waved it off as an old man rambling, but when I finally got to my room later that night I realized that what he had told me stuck. I lay awake, with his words ringing in my ears, his voice echoing in my brain. I asked around the next morning wanting to know more about the old man. Suddenly I found myself outside of the bar from last night, I hesitated for a moment, opened the door. The bartender was still there cleaning up.

    • He left a note for you, he said. There was no need to explain who left it. As I grab the note the bartender looked me in the eyes and said, with a low, almost sad voice:
    • You still have a choice... a million thoughts went through my head, a part of me understood what he meant, but greed, the will to explore or the feeling that this is what I was meant to do quickly erased that part from me. I had made my choice the bartender let go of the note, the doors shut behind me and I walked away....

    That was 10 years ago. Today I'm at the end of that 10 year journey, today I reap the rewards... or so I thought...

    -----------------

    I'm not sure I much of a writer and it's hard to write in a language that's not your native but that is my background story leading up to my latest game which is only starting to take shape... It started out as a mobile/touch movement experiment, and things kind of took of from there. The graphics are still very, very raw.

    There are three "moves" you can make:

    1. Draw a Path: Hold down you mouse button and move it to draw a path, the player will follow that path.

    2. Shot: (after collecting your first wepon (it's to the left at the start) you can do a quick mouse press anywhere at the screen and the shot will go in that direction.

    3. Stop: Hold down the mouse button with out moving it for a short while and the player will stop.

    If anyone want to give it ago please go right ahead! As always any feedback positive or negative is welcome!

    http://www.onemuppet.se/games/space

    <img src="http://www.onemuppet.se/games/space/1.png" border="0">

    <img src="http://www.onemuppet.se/games/space/2.png" border="0">

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  • hi; i love the story

    tried the game; thought it ran very smoothly...

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