changed the artwork for upcomming enhancements (more fighter types, different buildings and an extra szenario)
the gameplay (mechanics) is also set rough: it's all about gold.
you play aginst 1..3 groups (depends on the selected playground).
each group have a limited ammount of gold from the beginning - each fighter takes gold.
You (and the AI) can set for each own building:
- the destination (building) to attack
- the fighter type to spawn (different types with it's own power, speed, armor and health, but for different costs[gold])
- the spawn frequency
If you/the AI have enough cash new fighter are spawned automatically.
The winner of a fight collects the gold the opponents gold.
Destroying a building reduces the possibilitie to spawn fighter and is good for gold.
Once a castle is down the group is out - the attacking group gets' all the losers gold.
You/the AI can collect treasures for more gold.
That's the idea so far....
You can now scroll the battlefield.