I'm using a camera in my game that increases and decreases the layout scale according to the players distance ( 2 players ).
The problem I have, is that when the camera zooms out, the layout scale decreases, and all of the pixelated objects start to loose shape/details. Also, when the players stop the camera lerps to their positions, and starts to screen tear.
What would you guys recommend ? I tried setting HDPI on, Fullscreen quality to high, but still can't seem to achieve a sharp overall picture.
Here's a google drive link to an example: drive.google.com/open
Edit: The example picture i linked seems blurry, but i DID turn on Point Sampling for the pixel art assets