I have a tilemap that I wish to scale differently to the rest of my game, so I've set it on it's own layer and scaled the entire layer. I then wish to set the top/left of the tilemap to the top/left of another object (a sprite), or the centre of both objects would work. It looks like the tilemap is automatically set at it's top/left, while sprites are set to the centre (or wherever you place the origin?). Due to the different scales on the layers, I'm not sure how to go about it. Is there a simple way, or am I going to need to work it out with a bit of math?