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RPG Info [Collaboration]

  • After discovering that there are many other users looking for typical RPG features, it was decided to start a collaboration to pool resources and How To's for standard features. Hopefully over time this thread will populate with answers allowing for other users to easily get into creating their RPG.

    Resource List

    Animation Tutorial:

    Grid Movement:

    (Smooth)

    (1 by 1)

    **Apparently, Grid Movement is on the To-Do list to be added to the Behaviour options of Construct 2. No idea how long it will be until it's implemented, but eventually the Custom Movement section will become obsolete.

    Monster Pool:

    Various Algorithms:

    (Damage, Hit, Random encounters, Averaging levels, Battle timing, Running from combat, and various FF6 equations)

    Arrays:

    Inventory:

    HP Bar:

    Question(s)

    Grid Movement using lerp function

    Many thanks to all the collaborators helping to make this a better thread. I will update this regularly to reflect new answers, discoveries, and created resources. As I find time, I'll write out the steps for each resource, rather than just link to the various threads. However, for now it will have to do.

  • I recently started creating the foundation for a retro RPG game. I stumbled on this thread so I thought I could share my work. Here's what I have so far. Download capx

    I've made grid based movement using the tilemap plugin and rexrainbow's excellent MoveTo behavior.

    Default keys for movement are WASD.

  • After discovering that there are many other users looking for typical RPG features, it was decided to start a collaboration to pool resources and How To's for standard features. Hopefully over time this thread will populate with answers allowing for other users to easily get into creating their RPG.

    Initial resources found.

    Animation Tutorial:

    Grid Movement:

    Monster Pool:

    Various Algorithms:

    (Damage, Hit, Random encounters, Averaging levels, Battle timing, Running from combat, and various FF6 equations)

    Arrays:

    Inventory:

    HP Bar:

    Question(s)

    Grid Movement using lerp function

    Many thanks to all the collaborators helping to make this a better thread. I will update this regularly to reflect new answers, discoveries, and created resources. As I find time, I'll write out the steps for each resource, rather than just link to the various threads. However, for now it will have to do.

    Thank you!!

    I've been looking for a good list of tutorials to bookmark

  • Glad it could be of help! If you find anything new that isn't covered here, by all means add it as well.

  • I can link to my current project. I was originally thinking or doing an RPG similar in Final Fantasy. Right now I'm getting down a good code/event structure, so I'll probably post it under works in progress for some feedback later.

  • To be honest I've been kicking around the idea of making a plugin that clones most of RM2K3's functionality, including its resource formats. RPGMaker is so much better for making RPGs than Construct it's silly but the executable is Windows-only, even in the newer versions.

  • Anything you feel like contributing, will be gratefully accepted and added to the list. Do you happen to know if using plugins counts as plagiarism if the end project is sold?

  • Plugins put into the common forum is generally classified as freeware, with free modifications rights, even for commercial applications.

  • *bump*

  • I have been playing around with Yann's per tile movement, I like it as well:

    (From )

  • Nice thread!

  • Apparently, Grid Movement is on the To-Do list to be added to the Behaviour options of Construct 2. No idea how long it will be until it's implemented, but eventually the Custom Movement section will become obsolete.

    Tarkion: Glad you like it!

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  • hey dude I am trying to make some simple rpg as well and i was wondering have you gotten the old fashion rpg like every so level you gain an ability and have an ability chart to refer the ability to cause I am scratching my head here. there so much coding for this part its insane.

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