or anyone else who can help.
Tilemap and even array doesn't seems to work in my project as I need it.
I have to address my issue once again, but I will explain it again so everyone could better understand it.
*Please read first post in the topic
What I need is many different objects. Different by the size, variables and everything else.
Is there any way of storing this data into some document and then load it? I mean you can see in other games files for different locations.
They often use those to load location by parts. If you would play GTA V for example on old computer you could see how your old computer hangs
when you move fast on the location that's because it loads it and the faster you move - more it hangs as it can't catch up with you.
I need exactly the same system they've developed for their game. I know it's possible only don't khow how this should be done in Construct 2.
I'm thinking of creating the level-design engine inside Construct 2 so I could create locations for my game, store them into some file and then load it as player moves close to it.
As my world is pretty much titanesque (There's no better word for it). I'm talking about millions of pixels and so of course I cannot design it all inside Construct 2. It's unpossible.
I can create a location in my level-design engine, save it and load it inside the game when needed.
This feature is what on my whole game lies upon. I've resolved most of the root features, but this one is pretty hard for me.
I have to do it and pretty important to do it without damage to perfomance.
Please do not hesitate to ask questions.
Thanks everyone for attention!