thank you both for your time and effort
lucid i posted on a thread a few days back when i was trying to figure out what was going on with the seams thing and spriter and i will tell you what i told ashley.
spriter is THE MOST important companion to c2 .i firmly believe that you two should team up,make it an officially supported extension and offer this as a standard feature for all future c2 releases.
i know it is quite difficult for a novice in graphics arts and animation to get the hang of it at first but on more experienced hands it literally blows away most commercial game animations out there in a fraction of the time and all these with a drag n drop feature in c2!
BUT for the time being you must plan ahead and iron out those core conflicting issues now instead of later,when it will be quite difficult to do so , since you'll be so deep inside your production circle .
if there is a choice i would prefer that c2 would figure out a solution about us being able to keep linear sampling and pixel rounding to off while using spriter.the reason?i would hate to loose all this awesome detail while tweening real time if you had to adjust to c2 needs and not the other way around. it kind of defies the whole purpose of spriter that way.